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Vehicle Modeling for Production with James Schauf
The Gnomon Workshop - Vehicle Modeling for Production
Duration 8h 1m Project Files Included MP4

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling.

Gumroad - 3D Jewellery Visualization - Pingo van der Brinkloev
Gumroad - 3D Jewellery Visualization - Pingo van der Brinkloev | 2.5 GB

This course is aimed at 3D artists, curious about virtual photography generally, and jewellery visualisations specifically. During the lessons you will get a compact introduction to various techniques for creating photo realistic jewellery renders in 3D. The skills acquired can obviously be applied to other areas of visualization.

FXPHD RTO 202 Tools of Roto and Paint
FXPHD RTO 202 Tools of Roto and Paint | 3.6 GB

A lot of focus is often placed on the tools we use for post-production work. The truth is, there is a good amount of crossover between applications when working on most projects. This course takes a deeper look at different techniques for common roto, matte creation and paint projects, using a range of applications. Our main toolset includes mocha and SilhouetteFX, but we also delve into compositing programs, Nuke and After Effects and 3D tracking.

Unreal Engine 4 Mastery: Create Multiplayer Games with C++ (2017)
Unreal Engine 4 Mastery: Create Multiplayer Games with C++ (2017)
WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~247 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | Subs: English (.srt) | ~17 hours | 3.96 GB
Genre: Video Tutorial / Development, Game Development

Unleash the power of C++ and Blueprint to develop Multiplayer Games with AI in this Epic Games-approved course.

Mograph+ - Comprehensive Introduction to Arnold 5 for Maya
Mograph+ - Comprehensive Introduction to Arnold 5 for Maya | 4.47 GB
Duration 8h 41m Project Files Included MP4

Mograph+ expanded its render-training offerings to other hosts. Initially working with third-party renderers in Cinema 4D, course offerings also include 3ds Max and now Autodesk Maya.

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering Video
Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering by Frahaan Hussain
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 13 Hours | 2.23 GB
Genre: eLearning | Language: English

Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.

Grasshopper Advanced Video tutorial for Grasshopper
Grasshopper Advanced Video tutorial for Grasshopper - Rese Arch | 14.1 GB

The Advanced sessions put the essential knowledge into practical use, explain specific design strategies, lead you through complex Grasshopper definitions, show tips and tricks, put plug-ins into use.

The Gnomon Workshop: Hyper-realistic Insect Design with Eric Keller
The Gnomon Workshop: Hyper-realistic Insect Design with Eric Keller 2017
Duration 7h 23m With Project Files MP4

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry.

Elementza - Mastering 3D Modeling In Cinema 4D
Elementza - Mastering 3D Modeling In Cinema 4D | 25.9 GB

Hello everyone and welcome back!
Throughout this new series, well start working on a new self initiated project without any concept provided.

Maya 2018 Essential Training with George Maestri (updated Nov 15, 2017)
Maya 2018 Essential Training with George Maestri (updated Nov 15, 2017)
Beginner | 8h 10m | 1.70 GB | Project Files | Software used: Maya

Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques youll learn here translate equally well to film, motion graphics, game design, and animation.

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