Maya 2018 Essential Training with George Maestri (updated Nov 15, 2017)
Maya 2018 Essential Training with George Maestri (updated Nov 15, 2017)
Beginner | 8h 10m | 1.70 GB | Project Files | Software used: Maya

Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow. The techniques youll learn here translate equally well to film, motion graphics, game design, and animation.

Environment Art Lookdev Using Unreal & Photogrammetry with Brian Recktenwald
The Gnomon Workshop - Environment Art Lookdev Using Unreal & Photogrammetry | 3.6 GB
Duration 2h 19m With Project Files MP4

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal.

The Gnomon Workshop - Visual Development for Environments
The Gnomon Workshop - Visual Development for Environments | 4.5GB

Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow.

3D Game Development with Unity 5.x Video with Adam Maxwell
3D Game Development with Unity 5.x Video with Adam Maxwell
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 2 GB
Genre: eLearning | Language: English

This course will take your Unity 5 knowledge to an advanced practical level; youll build an action-packed 3D game and leverage the game framework you created. Throughout this game development you are going to take your Unity skills up a notch and learn how to create basic State Machines for your character entities, use Unity Physics to move things around, and learn how to create a Plugin for your Game Framework.

The Gnomon Workshop - The Digital Maquette Vol 1,2
The Gnomon Workshop - The Digital Maquette Vol 1,2 | 751.9 MB + 592 MB

Zack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an innovative and direct approach to 3D content creation.

Fundamentals of Architecture Design: The Complete Series By Alex Ruiz
Fundamentals of Architecture Design: The Complete Series By Alex Ruiz | 10.4 GB

This is the entire series of my CGMA course, Fundamentals of Architecture Design.

The Gnomon Workshop - Introduction to ZBrush 4R8
The Gnomon Workshop - Introduction to ZBrush 4R8 with Madeleine Scott-Spencer
Duration 16h 30m With Project Files MKV

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design.

3DMotive - Sculpting Hand Anatomy in ZBrush Volume 1
3DMotive - Sculpting Hand Anatomy in ZBrush Volume 1 | 6.6 GB

By the end of Sculpting Hand Anatomy in Zbrush, youll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.

Pluralsight - 3ds Max 2018 Fundamentals
Pluralsight - 3ds Max 2018 Fundamentals By Kyle Green, Joshua Kinney and Justin Marshall | 3.41 GB
Duration 8h 49m With Project Files MP4

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program.

Learn Squared - Cinematic Concept Design with John Sweeney
Learn Squared - Cinematic Concept Design with John Sweeney | 5.7 GB

Create stunning works of art by implementing the powerful language of film. Follow along as concept artist John Sweeney teaches you to create a cinematic image from start to finish. Covering everything from film analysis, to photoshoots, to 2D/3D workflows, this course should prove invaluable for both beginners and experts alike.

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