Art Camp 2 by Noah Bradley
Art Camp 2 by Noah Bradley | 8.4 GB

Expand your horizons and try totally new techniques and materials

FxpHD - Physically Plausible Shading in RenderMan Studio
FxpHD - Physically Plausible Shading in RenderMan Studio
RMS 201 | .MP4, AVC, 1500 kbps, 1440x900 | English, AAC, 64 kbps, 2 Ch | 5+ hours | 4.5 GB
Instructor: Christos Obretenov

So much has changed since the recent addition of the physically plausible shading paradigm in Pixars RenderMan, this course presents the concepts, explanations, and practical workflows of this new shading and lighting system in RenderMan Studio. If youre familiar with previous traditional rendering in older versions of RenderMan Studio, this course will get you up to speed with the contemporary physically plausible system, and if youre new to RenderMan Studio its a great place to start with the latest techniques used in rendering.

fxphd - Photorealism in VRAY for Maya
FxpHD - Photorealism in VRAY for Maya
VRY302 | .MP4, AVC, 1800 kbps, 1440x900 | English, AAC, 64 kbps, 2 Ch | 5.2 hours | + Project Files | 6.47 GB
Instructor: Peter Hartwig

This course focuses on using vray for maya to create a photo realistic scene from a-z. We start by covering set work, making sure our reference, hdri and other details are in perfect order, so we can create a perfect match in maya when we get back to the office. From here, its all about shading, lighting, details and more details, before moving into comping the shot, fixing the plate, shooting extra element plates on gopro cameras, and finally delivering the shot.

Cubebrush - Ultimate Career Guide 3D Artist
Cubebrush - Ultimate Career Guide 3D Artist | 6.0 GB
Duration 16+ h Project Files Included MP4

Ultimate Career Guide: 3D Artist
Ever wanted to work as a 3D Artist? Read on…

ZBrush: Modeling Footwear with Ryan Kittleson
ZBrush: Modeling Footwear with Ryan Kittleson
Size: 2.88 GB | Duration: 3h 29m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape.

3ds Max: Substance to V-Ray with Brian Bradley
3ds Max: Substance to V-Ray with Brian Bradley
Size: 1.47 GB | Duration: 1h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter.

CG Masters - Complete Vehicle Production in Blender
CG Masters - Complete Vehicle Production in Blender | 27.3 GB
Duration 40+ h Project Files Included MP4

Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.

VR Motion Graphics with Unreal Engine with Scott Pagano
VR Motion Graphics with Unreal Engine with Scott Pagano
Advanced | 3h 22m | 4.71 GB | Project Files | Software used: CINEMA 4D, Maya, Unreal Engine

Discover how to leverage Unreal Engine to create immersive virtual reality experiences.

Houdini: Particles with Scott Pagano
Houdini: Particles with Scott Pagano
Advanced | 3h 8m | 7.58 GB | Project Files | Software used: Houdini

Explore the massively powerful particle system in Houdini. In this course, join Scott Pagano as he walks through how to use particle systems in Houdini.

3ds Max: Rendering with Arnold with Aaron F. Ross
3ds Max: Rendering with Arnold with Aaron F. Ross
Intermediate | 2h 40m | 765 MB | Project Files | Software used: 3ds Max, Maya

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer.

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