MackleyStudios - Autodesk Maya Mythical Creature Animation
MackleyStudios - Autodesk Maya Mythical Creature Animation
Duration 4h 39m Project Files Included MP4

Creature Animators are in demand. This course teaches you how to develop your own creature animations.

fxphd - Maya Foundations: Animation
fxphd - Maya Foundations: Animation
English | October 2014 | mp4 | H264 1440x900 | AAC 2 ch | 7 hrs 7 min | 2.45 GB
eLearning | Course Number: MYA221

This new Maya course is the next in our Maya Foundations series and looks to cover animation, both character and non-character based. Over the ten weeks well look in-depth at the fundamental building blocks of animation within Maya 2015, studying both the technical and artistic aspects through-out the course. Each class will be project based and homework will also be assigned if you wish to continue your studies outside of our time together.

The Gnomon Workshop -  Introduction to Arnold
The Gnomon Workshop - Introduction to Arnold - Essential Tips and Production Workflow with Robert Chapman
Duration 6h 53m Project Files Included MP4

In this title, Robert Chapman covers his essential tips and production workflow for lighting artists who are just getting started rendering with Arnold.

fxphd - TCH101 - Introduction to TouchDesigner
fxphd - Introduction to TouchDesigner
English | April 2014 | mp4 | H264 1440x810 | AAC 2 ch | 6 hrs 9 min | 3.07 GB
eLearning | Course Number: TCH101

Youll learn how to use CHOPs for logic and to remap user inputs, how to use Python in TouchDesigner, how to create procedural and animated real-time graphics, and how to interactively control video playback. The course will show how to use TouchDesigners projection-mapping tools and handy tricks of the software. A basic familiarity with TouchDesigner is recommended.

Lauren Brooks Fitness - Kettlebell Incinerator DVD
Kettlebell Incinerator - Lauren Brooks
2xDVDRip | English | MKV | 720 x 480 | V_MPEGH ~896 kbps | 25 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | 01:42:23 | 729 MB
Genre: eLearning Video / Sport, Kettlebell

Lauren does it again with her star students who have literally transformed, stronger than ever before and are walking testimonies of Laurens training system.

Unity 5: Build a Character Dialogue System with Harrison Ferrone
Unity 5: Build a Character Dialogue System with Harrison Ferrone
Beginner | 1h 46m | 543 MB | Project Files | Software used: Unity

Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making.

http://s2.1pic.org/files/2017/02/14/1de3a84e25c222d1338c.jpg
3DMotive - Killer Tips In Unity Volume 2
Duration: 6 Lessons | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 692 MB
Genre: eLearning | Language: English | Project Files
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Learn Squared - Concepting in ZBrush with Alex Figini (UPDATE)
Learn Squared - Concepting in ZBrush with Alex Figini (UPDATE) | 22 GB

If you've ever felt overwhelmed by ZBrush, you've come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.

Game Art: Model & UV Map a Low Poly Character with Joel Bradley
Game Art: Model & UV Map a Low Poly Character with Joel Bradley
Beginner | 3h 37m | 2.50 GB | Project Files | Software used: 3ds Max

Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course.

Unity 5: Creating the Game Environment with Dr.Edward Lavieri
Packt Publishing Unity 5: Creating the Game Environment

Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.

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